GI RULES (BJJ RULES)
Click HERE
for a more detailed explanation of the BJJ point structure
(explanation of how points are achieved, advantages,
penalties, etc). These rules are those used by the
IBJJF (or CBJJ). |
|
GI DIVISIONS
POINTS ARE AWARDED FOR:
Ø
Takedowns
2 POINTS
Ø
Sweep from the
Guard
2 POINTS
Ø
Knee
on Stomach Position
2 POINTS
Ø
Pass
Guard to Side Position
3 POINTS
Ø
Rear
Mount Position
4 POINTS
Ø
Mount Position
4 POINTS
You must hold
your position for 3 seconds
|
WHITE BELTS & ALL CHILDREN/TEEN GI COMPETITORS:
Ø
No
attacks below the waist (No Knee bars, foot locks, etc.)
BLUE BELTS, MASTERS, DIRECTOR, EXECUTIVE WOMEN’S ADVANCE):
Ø
Straight Ankle
locks are allowed
Ø
Twisting Ankle or
Twisting Leg Locks and Knee Bars are NOT allowed
ADULT MEN’S PURPLE BELT & ABOVE:
Ø
Straight Knee
Bars, Straight Ankle Locks & Toe Holds (Figure four) are
allowed
|
|
Ø
Neck
Cranks are NOT allowed in any GI division (i.e. Can
Opener): You do NOT have to weigh in with your
uniform/Gi on
Ø
A
full Gi must be worn, no cut of sleeves: Rash guards,
sports bra’s for women or T-Shirts may be worn under
your Gi
|
NAGA GRAPPLING RULES
GENERAL
RULES:
Ø
At a
minimum a groin protector, mouthpiece, and shorts with a
drawstring must be worn, no pockets on the shorts
Ø
Wrestling/Martial Arts
shoes are allowed.
Ø
Anything
a fight wears can be used against him/her during the match
(Grabbing clothing for example) Women/Girls cannot use shirts
for submission
Ø
Taping of
hands, wrists and feet are not allowed
During the Match:
Ø
If there
is stalling on the ground, the referee has the right to restart
the match standing (Warn fighters first)
Ø
If the
competitors go off the mat, the match can be stopped by the
referee and the competitors will be moved to the middle of the
ring/mat in the same position if that position can be determined
by the referee.
Ø
The
referee has the right to stop time and check the condition of
the fighters (cuts, injuries, etc.)
Ø
If no take
down occurs, fighters may be re-started from the Guard
Position. The referee will flip a coin to determine who
takes the top & bottom position.
TIME LENGTH:
1.
All Kids, Teens BEGINNER DIVISIONS
are 3 Minutes in Length
2.
All Kids & Teens Intermediate &
Advanced, Adult Novice/Beginner Divisions will be 4 Minutes
3.
Adult Intermediate Divisions will be
5 Minutes
4.
Adult Advanced/Expert Divisions 6
Minutes
WAYS TO WIN:
Ø
By
submission whether by tapping or verbally -
Consciously Submitting - It is VERY important that all
competitors understand how to "Tap-Out" when
caught in a submission technique. Tapping out can be done
both verbally or through a physical
tap. A competitor can tap with their hands, feet or even a
nod of their head. This "Tapping" is a conscious
admittance of loss or surrender to an opponent.
Ø
Referee
Stoppage (TKO, cuts, feels fighter is not capable of defending
himself), Doctor Stoppage
Ø
Corner
throws in the towel
Ø
Judges decision
Ø
Disqualification
Ø
Forfeit
Ø
No
Contest
LEGAL SUBMISSION MOVES:
Ø
Fighters
are allowed to grab and use their opponents clothing applying
submission techniques, T-shirts are optional (No-Gi Div.)
Ø
If the
fight does not end by submission the referee will choose the
winner based on the NAGA Decision Making Criteria included in
this flyer. Our official rulebook is available on our the
web page www.nagafighter.com
Ø
If a
match is considered a “Draw” by the referee, then there will be
a 2-minute overtime. Judges
are encouraged to choose a winner in every match should it not
end by submission.
Ø
If
fighters are deadlocked, the referee may re-start the match from
a standing position
Ø
No Gi
Divisions (Gi/Uniforms are not required, at a minimum shorts
with a draw string, cup and mouthpiece must be worn). Any
intentional use of an illegal technique or act of poor
sportsmanship will result in the immediate ejection of that
competitor/spectators.
Ø
All
Submission Techniques are legal (including heel hooks, knee
locks, guillotine chokes etc.) except:
NAGA
ILLEGAL TECHNIQUES
SPECIAL RULES FOR
KIDS & TEENS:
Ø
NO HEEL HOOKS allowed in the KIDS & TEEN divisions.
Ø
NO SLAMMING from the Guard allowed in any of the KIDS
& TEEN divisions.
Ø
NO NECK CRANKS ALLOWED
NO
STRIKES OF ANY KIND:
Ø
No strikes of any kind allowed to any
part of the body or head at all
Ø
No elbows or forearm strikes are
allowed
Ø
No butting with the head
Ø
No knees to the head
Ø
No ridge hands or back fist strikes
Ø
No kicks to an opponent
OTHER FOULS not allowed:
Ø
Attacks to the front of the windpipe (i.e. Finger in
throat), eyes (elbows, palms, fingers, etc.) or groin.
No pushing palm or elbow directly into nose.
Ø
Striking of any kind including: headbutts, punches,
elbows, knees, kicks etc.
Ø
Dropping or slamming of opponent on their head, no slamming from the Guard Position
(From above the waste)
Ø
Eye Gouging
Ø
Attacks to the windpipe either by
strikes or clutching the trachea
Ø
Fish Hooking
Ø
Biting
Ø
Spiking an opponent on his/her head
Ø
Pulling Hair
Ø
Pinching, twisting of skin
Ø
Sticking a finger into a cut of an
opponent
Ø
Small Joint Manipulation
Ø
Putting a finger into any orifice
Ø
Interference by a corner with any
official or fighter
Ø
Attacking an opponent in any of these
circumstances:
1.
Before the fight has started
2.
After the fight has ended
3.
During a rest period between rounds
4.
When an opponent is being looked at by
the medic or any other official
Ø
Spitting and or swearing
Ø
Throwing an opponent off the mat
Ø
Unsportsmanlike conduct
NAGA NO-GI POINT SCORING SYSTEM
Throughout history the goal of
wrestling in every form is control of the opponent. For
thousands of years, this control has been understood in three
distinct ways - Pinning, throwing, and Submission. The greatest
exhibition of control of all sports is forcing your opponent to
consciously submit. It is this standard by which NAGA contests
are instantly won. In the event that no submission occurs, the
match must be decided by “Advantage” which is defined below. The
player in a Grappling contest should attempt to get the
Takedown, secure Dominant Control, and take the Submission.
-TAKEDOWN-
Full Advantage (2 Points) is awarded
for all Takedowns.
In determining the Takedown, the
referee will look to who initiated the takedown, and how it
ended up. Thus if one player shoots, his opponent sprawls, and
the sprawling opponent then pulls Guard, a Takedown is awarded,
as the initial movement was a Takedown attempt. If however a
player aggressively pulls Guard from standing, no Takedown is
awarded.
Note: The NAGA Scoring System is
designed to award each player according to the standards defined
above – Takedown, to Control, to Submission. Playing for points
is not rewarded. Thus, if a player gets a Takedown, lets his
opponent up, and then again goes for the Takedown, no
consecutive points need be awarded.
-DOMINANT CONTROL Full Advantage (2 Points) is
awarded
- Controlling your
opponent is a crucial step to obtaining a Submission, thus Full
Advantage (2 Points) is awarded for aggressively obtaining
Dominant Control. Dominant Control is any secure form of control
that lends itself to submission. The control has to be long
enough to set up a submission attempt, which can be as short as
a second or two. These forms of control include: -Back Mount*;
-Cross Side; -Head and Arm; -Knee on Stomach; -Mount;
-North/South; *Hooks are not required for Back Mount control.
Among the most common ways to get
Dominant Position are: -Ending a Takedown with a Dominant
Position. In this situation, two points are awarded for a
Takedown, and another two points are awarded for obtaining
Dominant Position, for a total of Four Points.
GUARD PASS or
SWEEP- Full Advantage (2 Points) is
awarded
-Sweep From Guard to a Dominant
Position. Further, if you take the Back from Guard, this is the
functional equivalent to a Sweep. -Full Reverse, defined as
going from the bottom of a Dominant Position to the top of a
Dominant Position, leaving the situation totally reversed. For
Example: You are bottom North-South, you roll the top player,
and end up with top North-South.
Note: The NAGA Scoring System is
designed to award each player according to the standards defined
above – Takedown, to Control, to Submission. Playing for points
is not rewarded. Thus, if a player simply transitions between
Dominant Positions, he does not achieve additional points. For
example, if you have Side Control, and you go to Mount, and then
Knee on Stomach, no additional points are awarded.
Further, in The NAGA Scoring System no points are awarded for
Escapes. This, if you are Bottom Mount, and you bridge to In
Guard, no points are awarded as you went from a disadvantageous
position to a neutral position.
-SUBMISSION-
Full Advantage (2 Points) is awarded
for a Full and Strong Submission Attempt. A Submission is
recognized as Full and Strong when is one or more of the
following occurs:
-The opponent takes time to escape;
-Upon escaping, the opponent does not instantly move to an
attack of his own, but instead assumes a defensive posture;
-The defender is 'In Danger'
- the finish has the potential for completion (if a kneebar, the
hips have to be placed correctly, if a choke, the neck must have been
reached, etc.);
-The finish in question is not a low
percentage submission (wrist lock, body scissor, etc).
Minor Advantage (1 Point) is awarded
for a Submission Attempt that is significant but does not meet
the above criteria.
-TIE- In the event that players are equal
in terms of Advantage, judges will determine a tie by
considering first, who skillfully controlled the Pace, Place,
and Position on the mat, in order to ultimately set up an
eventual submission. Pace is which Grappler determined the
tempo of the match. Place is which
Grappler dictated where on the mat the match took place.
Position is which Grappler successfully initiated the tie ups
and other action.
If they are still equal,
Judges will give the decision to the player
with less warnings or cautions. Last, in the absence of
any warnings or cautions, the edge shall be given to the fighter
who better exemplifies the sport as an exciting, colorful,
viable contest. If the players are still equal, then an
overtime period can
be called for.